"Octopus 1..."
I've been sick all day...so naturally that means I felt like doing a pastel sketch of Paul the physic Octopus trolling the entire German nation.
It'd be interesting to know if anyone's betting with Paul for the final/semi-final game. I like the idea of thousands of people all over the world placing hundreds of thousands dollars in the hands of an octopus. Sure, he's got a lot of hands, but still...
Duotrope's Digest - A freelance writers bible
I stumbled across this the other day one of those convoluted link hunts then went from Craigslist to Wikipedia to a few shitty blogs (like this one!) and back again.
Doubtless many people already know about this- I am probably very late to the party- but 'Duotrope's Digest' is one of the best writers resources I've ever seen.
It's a simple, cleanly-designed, fully customizable and searchable list of magazines, websites, and publications that publish fiction, poetry, and other writing.
If anyone else has ever struggled with finding places to send work, or laboured through one of those 'writers market' guides only to find half the things in their have changed, this is a godsend.
You can go to it here.
Image from wiki commons, author Mohylek. I own no rights to it, see this page for licensing information.
Doubtless many people already know about this- I am probably very late to the party- but 'Duotrope's Digest' is one of the best writers resources I've ever seen.
It's a simple, cleanly-designed, fully customizable and searchable list of magazines, websites, and publications that publish fiction, poetry, and other writing.
If anyone else has ever struggled with finding places to send work, or laboured through one of those 'writers market' guides only to find half the things in their have changed, this is a godsend.
You can go to it here.
Image from wiki commons, author Mohylek. I own no rights to it, see this page for licensing information.
"Sorry You're Smoking Dicks, Hopium..." WTF
I follow HuffPost Politics on facebook, for some vague reason I'm not terribly sure of. It paid off today though, as I got to witness this utterly retarded debate by a few tea-baggers and a few tax-dodging conspiracy nuts who all happen to be masters of the terrible bun.
Lay back, enlarge the image, and hit the 'hopium' pipe.
Lay back, enlarge the image, and hit the 'hopium' pipe.
Memory, Nostalgia, and Command and Conquer
I got bitten by the nostalgia bug pretty bad tonight.
I was browsing reddit and somebody posted a little comment about the first Command And Conquer game, which came out almost exactly 15 years ago.
At 22, I'm a child of the Nintendo generation. I spent far to much time as a youngster playing Super Mario, and Zelda, and Megaman, and god knows what else. But Command and Conquer occupies a special place in my memory- it was the first real game I ever played on computer (math blaster doesn't count), and it was so different from anything else I'd played till that point.
For those that don't know, Command and Conquer is one of the best of the first 'RTS', or 'real-time strategy' games. They're old hat now, but then it was a pretty novel concept- place the player in control of a faction that can build buildings, create units (tanks, soldiers, helicopters), and then wage war against each other, all in real time.
A far cry from running around as a little Italian plumber correcting floating orbs, C&C pits you as an unseen military or terrorist leader, leading squads of men and vehicles into bloody battle. I played the hell out of this game, for probably months, getting roundly trounced by the single player campaign, and wholly slaughtered anytime I ventured onto the primitive online world.
And then my disk broke.
Which sucked for a while, but as happens, new bigger, better games come out, old ones get supplanted, and the slew of sequels to the Command and Conquer franchise, which are all basically the same game with slight updates, didn't really lead me to want to dig up a copy of the first one.
So tonight, with fond memories in my head, I googled it, downloaded it, went through the not-terribly complex compatibility process -most old games don't run well on new operating systems, and require extensive tinkering to get to work- and then fired it up.
Rarely do we get a chance to revisit something that has existed only in our memory for over a decade. Or perhaps I'm just young enough that this happened yet.
But all the usual nostalgia trips are closed to me- the houses and areas I've lived in I either visit enough to keep the memory fresh, or they've been torn down and radically altered. What books and movies I had as a kid have never left my collection, and only occasionally do I come across some old thing I wrote or made and not have a mostly clear memory of what my thought process (or lack thereof) was.
So the first thing I encountered was the installer- same breathy voice, same minimalist design, same silly atmosphere. One of the things about this game that was so great was that it really went to extra lengths to draw you into it's paper-thin world.
The intro movie- a collection of short bursts of different channels showing the state of the earth they'd created- was also exactly as I remembered. I was even calling the cuts and talking along to the dialogue.
Wow, I was thinking, my memory is spot on.
And then the actual game started, and I was a bit more iffy. Each mission is introduced with a Full-Motion-Video of some hammy actor/actors describing your mission and providing a slip of back story. Some of the actors I remembered, some of them, even very important ones, were totally foreign.
Graphically, it was about how I remember, and though it was old it aged well- many old games stand the test of time simply because they're graphics are simple and serviceable, whereas many games made during transitional periods- i.e, the switch to 3D- are so ugly to be almost unplayable because they were trying to hard to cash in on shaky new technology they didn't understand and couldn't make proper use of.
It was a bit though, like going to some place you thought was so huge as a kid, and releasing how small you actually were. The levels are tiny, designed well, but feel arbitrary. I remembered sprawling forests and fields dotted with rivers and cliffs, what I saw were little sections of maybe a few football fields with some terrain cribbed in for good measure.
One of the memories of this game, which has stuck with me for some reason, was of one of the early levels where you have to knock out the enemy's SAM anti-air missile installations so you can call in air support. I remember this level being so hard, me slowly creeping tiny groups of my men forward to wear them down before the enemy tanks swung around.
I beat this level in about 4 minutes, with a mass of units just running forth, doing whatever they pleased. Gone was the drama, the excitement, and I could only be puzzled as to why this had seemed so much larger a moment back then.
The answers are obvious- I'm smarter, years of playing games have led me to understand the mechanics and how to abuse them, at this point thousands of RTS games have been released so it doesn't feel so novel- but the memory still remains in my head. This new experience hasn't washed it out, or changed how feel about playing the game back then in any way.
All told, there were several of these moments, and similar ones- "Wow, this game is so much easier now" and "Fuck this, this is only hard because the computer is cheating," and " I remember thinking she was a lot hotter." I probably only played it for about an hour, had my fill, and removed it from my computer with nary a second thought.
But it got me thinking about much larger issues- if my memory could be both so right, and so wrong, so correct but then so warped, then what does that mean about the rest of it? What does that mean about my memories of ex-girlfriends, charged events, fights, trips, families? I've always known that memory is highly fallible and often self-creating, but I also feel like there are a lot of moments that I remember perfectly, and those are memories that I 'revisit' often, and they feel unchanged since the day and moment they were made.
This is news to probably no one, and I apologize if you've read this far expecting some big pay-off, some big insight to justify the several thousands of words it's taken me to get here. But it's just rare that you get the opportunity to pit yourself against your own memory in such a way where it's obvious how right, and how wrong, you are.
I was browsing reddit and somebody posted a little comment about the first Command And Conquer game, which came out almost exactly 15 years ago.
At 22, I'm a child of the Nintendo generation. I spent far to much time as a youngster playing Super Mario, and Zelda, and Megaman, and god knows what else. But Command and Conquer occupies a special place in my memory- it was the first real game I ever played on computer (math blaster doesn't count), and it was so different from anything else I'd played till that point.
For those that don't know, Command and Conquer is one of the best of the first 'RTS', or 'real-time strategy' games. They're old hat now, but then it was a pretty novel concept- place the player in control of a faction that can build buildings, create units (tanks, soldiers, helicopters), and then wage war against each other, all in real time.
A far cry from running around as a little Italian plumber correcting floating orbs, C&C pits you as an unseen military or terrorist leader, leading squads of men and vehicles into bloody battle. I played the hell out of this game, for probably months, getting roundly trounced by the single player campaign, and wholly slaughtered anytime I ventured onto the primitive online world.
And then my disk broke.
Which sucked for a while, but as happens, new bigger, better games come out, old ones get supplanted, and the slew of sequels to the Command and Conquer franchise, which are all basically the same game with slight updates, didn't really lead me to want to dig up a copy of the first one.
So tonight, with fond memories in my head, I googled it, downloaded it, went through the not-terribly complex compatibility process -most old games don't run well on new operating systems, and require extensive tinkering to get to work- and then fired it up.
Rarely do we get a chance to revisit something that has existed only in our memory for over a decade. Or perhaps I'm just young enough that this happened yet.
But all the usual nostalgia trips are closed to me- the houses and areas I've lived in I either visit enough to keep the memory fresh, or they've been torn down and radically altered. What books and movies I had as a kid have never left my collection, and only occasionally do I come across some old thing I wrote or made and not have a mostly clear memory of what my thought process (or lack thereof) was.
So the first thing I encountered was the installer- same breathy voice, same minimalist design, same silly atmosphere. One of the things about this game that was so great was that it really went to extra lengths to draw you into it's paper-thin world.
The intro movie- a collection of short bursts of different channels showing the state of the earth they'd created- was also exactly as I remembered. I was even calling the cuts and talking along to the dialogue.
Wow, I was thinking, my memory is spot on.
And then the actual game started, and I was a bit more iffy. Each mission is introduced with a Full-Motion-Video of some hammy actor/actors describing your mission and providing a slip of back story. Some of the actors I remembered, some of them, even very important ones, were totally foreign.
Graphically, it was about how I remember, and though it was old it aged well- many old games stand the test of time simply because they're graphics are simple and serviceable, whereas many games made during transitional periods- i.e, the switch to 3D- are so ugly to be almost unplayable because they were trying to hard to cash in on shaky new technology they didn't understand and couldn't make proper use of.
It was a bit though, like going to some place you thought was so huge as a kid, and releasing how small you actually were. The levels are tiny, designed well, but feel arbitrary. I remembered sprawling forests and fields dotted with rivers and cliffs, what I saw were little sections of maybe a few football fields with some terrain cribbed in for good measure.
One of the memories of this game, which has stuck with me for some reason, was of one of the early levels where you have to knock out the enemy's SAM anti-air missile installations so you can call in air support. I remember this level being so hard, me slowly creeping tiny groups of my men forward to wear them down before the enemy tanks swung around.
I beat this level in about 4 minutes, with a mass of units just running forth, doing whatever they pleased. Gone was the drama, the excitement, and I could only be puzzled as to why this had seemed so much larger a moment back then.
The answers are obvious- I'm smarter, years of playing games have led me to understand the mechanics and how to abuse them, at this point thousands of RTS games have been released so it doesn't feel so novel- but the memory still remains in my head. This new experience hasn't washed it out, or changed how feel about playing the game back then in any way.
All told, there were several of these moments, and similar ones- "Wow, this game is so much easier now" and "Fuck this, this is only hard because the computer is cheating," and " I remember thinking she was a lot hotter." I probably only played it for about an hour, had my fill, and removed it from my computer with nary a second thought.
But it got me thinking about much larger issues- if my memory could be both so right, and so wrong, so correct but then so warped, then what does that mean about the rest of it? What does that mean about my memories of ex-girlfriends, charged events, fights, trips, families? I've always known that memory is highly fallible and often self-creating, but I also feel like there are a lot of moments that I remember perfectly, and those are memories that I 'revisit' often, and they feel unchanged since the day and moment they were made.
This is news to probably no one, and I apologize if you've read this far expecting some big pay-off, some big insight to justify the several thousands of words it's taken me to get here. But it's just rare that you get the opportunity to pit yourself against your own memory in such a way where it's obvious how right, and how wrong, you are.
Sally Seltmann - Heart That's Pounding
Over jaunty guitars and sprightly keys, sometime Fiest collobarator Sally Seltmann sings earnestly about being in love, being happy, becoming a better person, and...well, several thinly-veiled variations on those themes.
It's interesting and somewhat refreshing to hear someone avoid the common topics of depression and loneliness and instead focus on overwhelming positives, but - and maybe I just have a penchant for melancholy- over the length of a whole album, it gets old, and you keep hoping for some darkness to creep up to provide a change of pace.
'Heart That's Pounding' represents an interesting, but not unexpected twist Seltmann, who formerly released very textured and dreamlike, confessional music under the moniker New Buffalo.
Her debut under her own name is more straightforward, more generic-indie sounding- but she's still a talented songwriter and imbues every track with a clever hook, a catchy chorus, or an interesting little moment that keeps the album moving along. I was wholly un-surprised to discover she'd co-written '1234' after hearing this- that song could exist on 'Heart That's Pounding' as easily as it does on 'The Reminder.'
Ultimately though, this will prove to be a pretty divisive release. Just as some will find her fresh-faced lyrics and delivery empowering, others will see it as naive and annoying- and it's hard not to take issue with the sheer number of times the phrase 'hold me tightly' crops up on track after track. You could design a very effective drinking game based solely around that idea and a shuffle button.
When it comes down to it, though, it's hard to knock 'Heart That's Pounding' too much, since it becomes really obvious after a few listens that she's poured her unshakeably happy soul into the CD. It may not be something I'll personally listen too again- aside from the albums gospel-tinged closer and my personal favorite, 'Dark Blue Angel'- but for those swept up by the irrepressibly buoyant singer-songwriters charms, you probably couldn't do much better.
It's interesting and somewhat refreshing to hear someone avoid the common topics of depression and loneliness and instead focus on overwhelming positives, but - and maybe I just have a penchant for melancholy- over the length of a whole album, it gets old, and you keep hoping for some darkness to creep up to provide a change of pace.
'Heart That's Pounding' represents an interesting, but not unexpected twist Seltmann, who formerly released very textured and dreamlike, confessional music under the moniker New Buffalo.
Her debut under her own name is more straightforward, more generic-indie sounding- but she's still a talented songwriter and imbues every track with a clever hook, a catchy chorus, or an interesting little moment that keeps the album moving along. I was wholly un-surprised to discover she'd co-written '1234' after hearing this- that song could exist on 'Heart That's Pounding' as easily as it does on 'The Reminder.'
Ultimately though, this will prove to be a pretty divisive release. Just as some will find her fresh-faced lyrics and delivery empowering, others will see it as naive and annoying- and it's hard not to take issue with the sheer number of times the phrase 'hold me tightly' crops up on track after track. You could design a very effective drinking game based solely around that idea and a shuffle button.
When it comes down to it, though, it's hard to knock 'Heart That's Pounding' too much, since it becomes really obvious after a few listens that she's poured her unshakeably happy soul into the CD. It may not be something I'll personally listen too again- aside from the albums gospel-tinged closer and my personal favorite, 'Dark Blue Angel'- but for those swept up by the irrepressibly buoyant singer-songwriters charms, you probably couldn't do much better.
Daedulus - Righteous Fists of Harmony
Daedulus has been making expiremental and genre-bending electronic music for almost a decade, and 'Righteous Fists of Harmony,' his 10th release and first for Flying Lotus' Brainfeeder label, is an intriguing concept EP- a sound track to the Chinese Boxer Rebellion- that may inititially underwhelm, but proves itself upon repeated listens.
It opens with 'An Armada Approaches,' a curious and ominous track composed of two slow building, dread inducing sections. The cynic in me wonders if he wrote two openings and couldn't decide which one he liked better, as both parts serve the same purpose, but in the end they go together quite well.
From there on out, it's an interesting mash of sounds and styles, unified by the constant presence and intrusion of cinematic, nostalgic strings, and skittering drum loops.
There's the airy and pleasant, samba-esque 'Order of the Golden Dawn', the reverb-laden and unsettlingly romantic 'Stampede Me,' the enveloping, and comparitevly conventional 'The Open Hand Avows'.
What's curious is, for how disjointed many of these songs are from each other, and sometimes, from themselves, the album still manages to maintain some sort of overarching continuity.
Partly, this is due to a handful of tracks that bracket the album and the more adventurous songs. Though sonically interesting, they do little but help us transition between the varying styles and provide a sort of anchor, which brings us to 'the problem' with 'Righteous Fists of Harmony'- it's less of an album and more of a 26-minute composition.
It absolutely demands to be listened to in it's entirety. With the exception of 'Order of the Golden Dawn' and perhaps one or two others, it's hard to imagine listening to many of these songs on their own. Which isn't to say that they're bad, but without the framework and context of the album as a whole, they're just not necessarily terribly interesting.
Ultimately, 'Righteous Fists of Harmony' will probably go down as a solid and thoroughly creative addition to Daedulus' discography, but not an essential release. It's good, but it's more of an engaging novelty then an album on its own.
It opens with 'An Armada Approaches,' a curious and ominous track composed of two slow building, dread inducing sections. The cynic in me wonders if he wrote two openings and couldn't decide which one he liked better, as both parts serve the same purpose, but in the end they go together quite well.
From there on out, it's an interesting mash of sounds and styles, unified by the constant presence and intrusion of cinematic, nostalgic strings, and skittering drum loops.
There's the airy and pleasant, samba-esque 'Order of the Golden Dawn', the reverb-laden and unsettlingly romantic 'Stampede Me,' the enveloping, and comparitevly conventional 'The Open Hand Avows'.
What's curious is, for how disjointed many of these songs are from each other, and sometimes, from themselves, the album still manages to maintain some sort of overarching continuity.
Partly, this is due to a handful of tracks that bracket the album and the more adventurous songs. Though sonically interesting, they do little but help us transition between the varying styles and provide a sort of anchor, which brings us to 'the problem' with 'Righteous Fists of Harmony'- it's less of an album and more of a 26-minute composition.
It absolutely demands to be listened to in it's entirety. With the exception of 'Order of the Golden Dawn' and perhaps one or two others, it's hard to imagine listening to many of these songs on their own. Which isn't to say that they're bad, but without the framework and context of the album as a whole, they're just not necessarily terribly interesting.
Ultimately, 'Righteous Fists of Harmony' will probably go down as a solid and thoroughly creative addition to Daedulus' discography, but not an essential release. It's good, but it's more of an engaging novelty then an album on its own.
Alex B - Moments
'Moments', the self-released (on his own label, Elm&Oak) debut album from Pnuma Trio bassist and dj/producer Alex B, comes off more like a demo reel or a mix-tape then a full album.
It hits all the necessary notes- there's the obligatory rap collaboration, the song that samples dialogue from a sci-fi flick, the laid back, step-tinged track with females vocals- even a few repetitive beats just begging to be looped from a boom-box and free-styled over.
Now, this isn't to say that 'Moments' is bad, or conventional- there is a lot to like, from the shuffling bass and staccato vocal stabs on 'You and I Both Know' to the engagingly off-beat, introspective 'Talk it Out.'
But aside from those, and a handful of other tracks, most of the 17 songs on 'Moments' barely have time to develop. A beat is introduced, tweaked a little, and just when you expect it to evolve further, it cuts out. Few songs take off like you want them to, and far too many breeze by with hardly an impact.
Partly, this may be due to design. As the title suggests, most of 'Moments' songs are short little electro-vignettes, with the bulk clocking in around the 2:30 mark. But whether intentional or not, the end result is a CD containing a lot of interesting, but half-formed, ideas. It's no surprise that the best songs- like the aforementioned 'You and I Both Know'- are also the ones that feel like they've been given the most attention.
It's undeniable that Alex B knows how to make beats- the question for the future is whether he knows where to go with them.
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